resume

Nick Bartzokas

R&D Software Engineer Exploring 3D, AI, and XR

Work

  • 2020.07 - Present

    New York, NY

    Senior R&D Engineer
    The New York Times
    Building interactive stories, data visualizations, and journalism tools with 3D, XR, and machine learning.
  • 2019.07 - 2020.07

    Brooklyn, NY

    Technical Director, Software Developer, Consultant
    Freelance
    Provided technical leadership and software development for creative and educational projects.
    • Worked on simulation and data driven VFX for AMNH Hayden Planetarium show Worlds Beyond Earth.
    • Developed VFX and games for choose-your-own-adventure web shows in which play drives narrative
  • 2017.12 - 2019.07

    New York, NY

    Associate Director of Science Visualization
    American Museum of Natural History
    Led a team of researchers, designers, and developers in collaboration with scientists and educators, producing immersive experiences, games, and visualizations that engage museum visitors with science.
    • Produced VR experience, T. rex: Skeleton Crew, a first for the museum, jury-selected for SIGGRAPH
    • Produced AR content for museum’s mobile app that makes scientific specimens spatially interactive
  • 2016 - 2017

    New York, NY

    Product Manager, Sesame Street & IBM Watson AI Pilot
    Sesame Workshop
    Led a team through concepting, design, development and testing; planned and executed strategies for leveraging Sesame’s expertise on child development and IBM’s cutting-edge machine learning services.
    • Produced AI-powered prototype that taught kindergarteners vocabulary through adaptive curriculum
    • Awarded US Patent #10506303 as member of Sesame Street’s historic partnership with IBM Research
  • 2014 - 2016

    New York, NY

    Senior Technologist
    Rockwell Group
    Led technology and innovation for award-winning design studio; made corporate exhibits and digital art for clients including Facebook, D'Addario, Hard Rock, Hilton, and the Cooper Hewitt.
    • Developed VR, generative visuals, tangible interfaces, large scale and globally distributed systems.
    • Launched LAB’s R&D workshop and lecture series exploring the cutting edge and fostering teamwork.
  • 2012 - 2014

    New York, NY

    Creative Technologist, Exhibition Media & Interactives
    American Museum of Natural HistoryAmerican Museum of Natural History
    Produced award-winning educational interactives and games for museum exhibits, conducted brainstorms and R&D, designed and developed robust software and hardware solutions.
    • Pterosaurs Exhibition : Use your body to pilot a pterosaur over a prehistoric landscape in a virtual flight lab, and encounter spectacular life-size models of pterosaurs including giants such as Quetzalcoatlus northropi.
    • The Power of Poison Exhibition : Turn the pages of an “enchanted” book to learn about toxic plants, investigate evidence to solve poisoning mysteries at digital interactive stations, and hear dramatic stories of poisonings and forensic detection in a theater presentation.

Education

  • 2001 - 2005

    New Brunswick, NJ

    Bachelor of Science
    Rutgers University
    Computer Science, Cognitive Science
    • Dean's list, Honors

Skills

Leadership/Design
Strategy, Proposals, Project planning, Ideation, R&D, Prototyping, Experience design, Interaction design
Technology
3D, AI/ML, AR/VR, Blender, CV, Houdini, JavaScript, Node, Python, React, Shaders, Spark AR, Three.js, Unity, WebXR