Waves of Light
A shader prototype that renders a mesh as undulating, fluid waves of light. Programmed in Three.js and GLSL. Responds to MIDI input. Based on Paul Houx’s smooth displacement mapping technique.



A shader prototype that renders a mesh as undulating, fluid waves of light. Programmed in Three.js and GLSL. Responds to MIDI input. Based on Paul Houx’s smooth displacement mapping technique.